![]() ![]() I really try my best to balance what the community want and my own personal choices, but it's near-impossible to fulfill everyone's needs in the vanilla base game. Maybe add in ABC too?Ī: I hear you, and I totally appreciate that some design choices and features aren't everyone's cup of tea. Q: Why did you do XYZ? You should probably remove/replace it, it's terrible. Q: Will you add the Spin Slash and Spin Dash to Sonic's moveset?Ī: Yes, they're features I would also like to add at some point. When disabled, player 2's Sonic should disappear. Q: How do I get rid of the red (P2) Sonic on emulator?Ī: This is usually caused by having the 2nd input pad enabled. In a future version, the clips will be packed into single audio banks, which should make loading much faster. This is currently due to many separate audio clips being loaded from the CD. ![]() Load times are quite slow depending on your tolerance.This is currently a technical limitation and may or may not be implemented in a future version, depending on optimizations and remaining resources left. As hinted earlier, Sonic will always use sprites in main levels regardless of Sonic type set in options.Sadly this is a problem with the input implementation in the SEGA libraries used in the framework. Although I've tried to keep the gameplay as fluid as possible when that happens, gamepad button input will sometimes not register. ![]()
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